Whenever a major honors show approaches, you'll find an outcry to include fresh award types to recognize underappreciated efforts and satisfy the passions of enthusiasts who have specialized interests.
A fellow writer made the case advocating for terror-themed awards. That would rule. So would board games, this being a dedicated supporter's campaign. But they will have to forgive me for pushing forward just as with other dedicated enthusiasts, I have a cast-iron argument for why my demand remains most pressing and important of all. Here's the proposal: It's essential to create a category for puzzle games.
Categorizing Game Types
Classifying creative works isn't exact; opinions vary greatly, and typically start arguments concluding with vague boundaries. This explains why movie academies avoid this approach. Yet it remains an unavoidable compromise for the industry of interactive entertainment, which are so diverse they barely qualify as a single art form.
For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass many game types, and you can find room accommodating various experiences.
Not so for logic-based experiences. No suitable classification appears for their placement. Consider three of outstanding current releases, all very different: building puzzles from a specific release, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.
The Representation Problem
Many instances occur excellent brain-teasers published annually that have no home in entertainment awards, except when they manage to fit classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.
- An iconic brain-teaser received no recognition for anything in 2014
- A different innovative game missed out that year
- A beloved organization game was overlooked in 2021
- Just some logic titles barely qualified for niche award types
Significance of Puzzle Games
These are often compact experiences, but the art of the puzzle game is of massive significance. Well-known matching games rank among the most-played games globally continuing this trend for many years.
The iconic tile-matching title rivals popular creative games competing to become most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have such difficulty. You could fill five nominees with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude numerous deserving experiences.
To emphasize again, these are games lacking appropriate categories at major gaming awards. Brain-teaser creators function at the challenging frontier game development, creating some of essential manifestations within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. We shouldn't delay generations.